Blue Dragon
This is going to be one of those "first impressions" posts, and yes, I know that Blue Dragon has been out for a while now. I was dragging my feet on buying it because I played the Demo on Live and wasn't very impressed with it. Fresh off of finishing a console RPG for a change (Enchanted Arms), I had sixty bucks burning a hole in my pocket. I went for it.
The noticeable thing about Blue Dragon is that it feels more like Final Fantasy than Final Fantasy XII does. I'd qualify that as a good thing. I'm not super fond of the character styling. I enjoy the music. It's got that FF vibe to it. None of this should come as a surprise, really. When the man behind the FF series goes off and creates a RPG, what kind of RPG can you expect?
It's interesting to me that Blue Dragon came and went without a lot of noise. If you slapped the name Final Fantasy on this game, I imagine that the reaction would've been much different. I'd be bold enough to say that the words "Instant Classic" might've been used. To be fair, I'm not terribly far into the game. Around ten hours, but I can see potential here despite my disagreement with the character style (note that I'm ok with the rest of the game's art direction). There's a number of people that clamored for FF on the Xbox, and when they got a taste of it, they didn't seem to like it. It could be that it's simply my enjoyment of (most things) FF, but I dig Blue Dragon, it does things right.
For starters there are no more random encounters, at least in the traditional RPG sense. I can't explain how happy this makes me. Of my favorite RPGs over the past few years all of them have done away with random battles. It's a legacy system that pads game time. It's also outlived its purpose. Games can be shortened these days, there's no reason to tout your game as an eighty hour game when half that time is spent step, step, FIGHT, step, step, FIGHT.
Shadow classes certainly seem like a well thought out concept, and allow you to customize a character (although there still seems to be the danger of homogenous characters since everyone can be everything) well enough. I enjoy the combat, with there being at least a tiny bit of thinking involved (hopefully the turn based strategy aspects will increase as I get further in). I'm not sold on the story, but then again the last game to really hook me with its story was Xenosaga. Every game since I've played for the sake of playing, which is probably why I've played so few RPGs over the past couple of years. Without a story to hook into, the combat has to be exceptional (at least on par with WoW's in terms of keeping me interested).
The reviews on the web have been all over the place about Blue Dragon. I haven't read any of them, of course, I checked Game Rankings to get the general feel. Most reviews seem to place Blue Dragon below average, which I find interesting. As I eluded earlier, if this game had the Final Fantasy tag on it, it would've had greater fanfare attached to it. Whether it's deserving of that fanfare is something I'm hoping to find out.
The noticeable thing about Blue Dragon is that it feels more like Final Fantasy than Final Fantasy XII does. I'd qualify that as a good thing. I'm not super fond of the character styling. I enjoy the music. It's got that FF vibe to it. None of this should come as a surprise, really. When the man behind the FF series goes off and creates a RPG, what kind of RPG can you expect?
It's interesting to me that Blue Dragon came and went without a lot of noise. If you slapped the name Final Fantasy on this game, I imagine that the reaction would've been much different. I'd be bold enough to say that the words "Instant Classic" might've been used. To be fair, I'm not terribly far into the game. Around ten hours, but I can see potential here despite my disagreement with the character style (note that I'm ok with the rest of the game's art direction). There's a number of people that clamored for FF on the Xbox, and when they got a taste of it, they didn't seem to like it. It could be that it's simply my enjoyment of (most things) FF, but I dig Blue Dragon, it does things right.
For starters there are no more random encounters, at least in the traditional RPG sense. I can't explain how happy this makes me. Of my favorite RPGs over the past few years all of them have done away with random battles. It's a legacy system that pads game time. It's also outlived its purpose. Games can be shortened these days, there's no reason to tout your game as an eighty hour game when half that time is spent step, step, FIGHT, step, step, FIGHT.
Shadow classes certainly seem like a well thought out concept, and allow you to customize a character (although there still seems to be the danger of homogenous characters since everyone can be everything) well enough. I enjoy the combat, with there being at least a tiny bit of thinking involved (hopefully the turn based strategy aspects will increase as I get further in). I'm not sold on the story, but then again the last game to really hook me with its story was Xenosaga. Every game since I've played for the sake of playing, which is probably why I've played so few RPGs over the past couple of years. Without a story to hook into, the combat has to be exceptional (at least on par with WoW's in terms of keeping me interested).
The reviews on the web have been all over the place about Blue Dragon. I haven't read any of them, of course, I checked Game Rankings to get the general feel. Most reviews seem to place Blue Dragon below average, which I find interesting. As I eluded earlier, if this game had the Final Fantasy tag on it, it would've had greater fanfare attached to it. Whether it's deserving of that fanfare is something I'm hoping to find out.
